Learn To Fly Wiki

Grab your rockets and glider to show the world a penguin can fly!

About the game[]

Learn to Fly was the very first game in the Learn to Fly series.

This game introduces the protagonist, a penguin that learns how to fly with the use of a glider and a rocket.

A game by Light Bringer Games.

Spoilers Begin Here!
Information regarding plot or other major details begin here.

To prove to the world a penguin can fly, the penguin tries to fly, but is unsuccessful, though he earns currency for each flight. Using this, he upgrades his glider and rocket, and flies at high speeds in joy over his accomplishment until he hits the Wall, setting the stage for Learn 2 Fly.

Click here to play Learn to Fly online for free!

Special Note Post Adobe Flash[]

The Kongregate flash player no longer works. A download can be found here, or a bypass can be used by pasting the following link in the browser search bar:


You will need the Supernova Player for the link to actually play anything.


The gameplay makes use of the right and left arrow keys to tilt the penguin forwards and backwards, respectively.

Once acquired, the space bar can be pressed (and held down) to activate rocket boosters. Fuel is limited though, and exhausting all the fuel causes the rocket to stop working for the remainder of the flight.

After each day, money is earned based on how each flight was performed. The breakdown for the monetary reward factors in Flight Distance, Max Altitude, and Flight Duration, of which the last item controls a multiplier on the total reward.

It is additionally possible to select the ramp to launch from, though higher ramps require more unlocked achievements and feature more difficult goals. Obtaining every achievement nets the player a game win.


The penguin on the ramp.


Learn to Fly is a fairly short play; there are only 3 gliders, 3 rockets, and 4 upgrade meters.


  • Glider 1: It's a pretty broken glider that doesn't produce much lift. It also has poor flight speed.
    • Cost: $50

"Old beat-up glider, can it really fly?"

  • Glider 2: It's an OK glider with good lift and good speed.
    • Cost: $1,000

"Your everyday, typical hang glider."

  • Glider 3: The best. It has the best in all things glider.
    • Cost: $5,000

"High-Tech sailplane that enables incredible glide ratio."


  • Rocket 1: A horribly inefficient rocket with bad fuel. Period.
    • Cost: $250

"Rocket Propelled Penguin. Period."

  • Rocket 2: A still inefficient rocket with a significant increase in fuel.
    • Cost: $2,000

"Twice the power of your regular penguin rocket."

  • Rocket 3: The best rocket there is.
    • $10,000

"Now that's just plain dangerous..."

Upgrade Meters[]

  • Altitude: Increasing the altitude will give the penguin a greater height from the ramp to start with.
  • Acceleration: Increasing acceleration will make the penguin reach higher speeds before leaving the ramp and taking off.
  • Resistance: Purchasing this decreases the speed penalty from drag.
  • Fuel: Increasing fuel allows for rockets to last longer when used.


  • Learn to Fly foreshadows Learn 2 Fly in its final cutscene, where the Penguin flies into the Wall.
  • Learn to Fly's Mobile counterpart was discontinued. It is no longer available on the App Store or Google Play.

Titles in the Learn to Fly series
Learn to Fly - Learn 2 Fly - Learn to Fly Mobile - Learn to Fly Idle - Learn to Fly 3 - Learn 2 Fly Mobile