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Learn 2 Fly Mobile was released to Android devices on February 19, 2016, the same day Learn to Fly 3 was released to Kongregate. It was created by Fishing Cactus and Energetic, though it is currently maintained by HeroCraft Ltd.

Gameplay[]

Learn2FlyMobileGameplay

Learn 2 Fly Mobile imitates the gameplay loop of the original Learn 2 Fly on Flash. However, due to being a mobile release, the control scheme is very different from the flash edition.

There are three different controls that can be used:

  • Tilt control, which involves tilting the device to the left or right to control the direction the glider is pointing.
  • Joystick control, which places a makeshift joystick on the lower-left corner of the screen to control tilting the glider.
  • Button control, which places an up and down button to tilt the glider's nose in the corresponding direction.

Storyline[]

Learn 2 Fly Mobile follows a similar story to Learn 2 Fly. It is a heavily tweaked version that was released much later.

Spoilers Begin Here!
Information regarding plot or other major details begin here.

Changes[]

Learn 2 Fly Mobile was changed from the web-based game in many ways. Here they are:

  • A Dodo quest box was introduced, requiring the player to complete bets that the dodo would place. If they win, they are given a prize. If not, they simply lose the money they placed on the bet.
  • All obstacles were moved further out.
  • The game introduced power-ups, which, like the Power-Ups seen in Learn to Fly 3, are one-use. They can be bought with coins, or they can occasionally be earned via the Ice-Breaker minigame.
  • The game introduced minigames, which can be played occasionally. They were the Snow Shovel, the Ice-Breaker, and the Casino. They would reward you with spin cards, money, and occasionally a power-up from Ice-Breaker.
  • Spin Cards are introduced as a way to get extra bonuses in-flight. They can be obtained by closely-passing below an albatross or crashing into one.
    • Upon ending the flight, Spin cards allow the player to spin a wheel, which can award coins (random amounts), Ice Diamonds, or a "Zeus-style takeoff" if the penguin is on land. (If the player makes a water landing, there is no revive spot.)
    • However, the wheel also contains spots which award nothing and waste the spin cards, being the Dodo, the Frozen Mammoth, and the Boot.
  • The game introduces more flying obstacles. Apart from the Snowman, the Snow Pile, the Rocky Hill, the Iceberg, and the WALL, it also adds the Flying Mammoth and the Albatross, though destroying one of these is not required to finish the game.
  • The game swaps Bonus Points with a new freemium currency called Ice Diamonds. These can be traded off at Artisan Accessories and the Coin Store.
    • Artisan Accessories sells in-game perks such as the Croesus Voucher and the prized Omega Catalog.
    • The Coin Store allows the exchange of Ice Diamonds for more coins. Alternatively, coins can be purchased with real money.
  • Money is swapped for coins in the game. They are functionally identical.
  • Learn 2 Fly Mobile is the only game to date that utilizes tilt control. It could still be downloaded on devices that didn't support tilt control, but it would not function properly.
    • With an update, a joystick-type controller was released.
    • Another button control was added in a later update.
  • Learn 2 Fly Mobile introduced a revive function. It allows you to use a revive card to get a launch in a similar fashion to Rob in the original game. However, these cost Ice Diamonds to use.

Trivia[]

  • Learn 2 Fly Mobile is the second game to be updated majorly after release, the first being Learn to Fly 3. This occurred for the first time on May 23, 2017.
  • This is the first title in the Learn to Fly series that does not use Imperial units of measurement. Instead, it opts for metric units.

Titles in the Learn to Fly series
Learn to Fly - Learn 2 Fly - Learn to Fly Mobile - Learn to Fly Idle - Learn to Fly 3 - Learn 2 Fly Mobile
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